AS3: Events
Posted in Flash on Apr 10th, 2008
The EventDispatcher Class, through inheritance, allows any Object on the Display List to be an Event Target-remember that an Event Target is the Object that makes the dispatchEvent() Call!
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Posted in Flash on Apr 10th, 2008
The EventDispatcher Class, through inheritance, allows any Object on the Display List to be an Event Target-remember that an Event Target is the Object that makes the dispatchEvent() Call!
Posted in Flash on Mar 18th, 2008
The Document Class isn’t a predefined Class in ActionScript-it’s whatever Class you specify in your Document (.fla file) to serve as the root of the application.
Posted in Flash on Mar 18th, 2008
BitmapData Objects (Instantiations of the BitmapData Class or custom Classes that extend it) are what we as aerial and technical shooters use to fundamentally control our bitmap images in Flash.
Posted in Flash on Mar 15th, 2008
Most aerial photographers-even if not pilots-are very familiar with flight in controlled airspace. In order to keep track of all the aircraft in the air, Air Traffic Control will require an aircraft to report entering airspace, report on site at the subject, report leaving the site, report when they see traffic (other aircraft), and report leaving airspace. What you don’t actually tell the Controller over the radio is reported automatically, such as your altitude, speed, direction of flight and position at any time (RADAR). All of this is intended to provide the positive control of air traffic. You need positive control of your ActionScript applications, too.
In order to help you maintain control over your Flash application, Flash Player will send out a signal whenever any predetermined things happen. Those predetermined things are events (lower case “e”), but those signals are actually Objects-specifically, Instantiations of the Event Class or a particular DisplayObject Class…
Posted in Flash on Mar 13th, 2008
Class: A Class is a description of an Object, but the Object it is describing is actually a cookie-cutter, or plan, for other Objects. A Class is a recipe, a blueprint, a jig.