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    • Idaho_Airships: http://twitpic.com/8dlw 8/20/08 Morning flight GPS track. Wednesday, August 20, 2008
    • Idaho_Airships: http://twitpic.com/7sme @jurisnipper Detail, 8/15/08 morning flight, W. Idaho Fair. May take the kids to hopscotch chalk body outlines?.. Friday, August 15, 2008
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    • Idaho_Airships: http://twitpic.com/7l0g Boise's Cityside Lofts, aerial image, morning of 8/13/08. Wednesday, August 13, 2008

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    • Aerial Photography of Construction in Idaho, Summer 2008
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Archive for March, 2008

AS 3: The BitmapData Object

Posted in Flash on Mar 18th, 2008

BitmapData Objects (Instantiations of the BitmapData Class or custom Classes that extend it) are what we as aerial and technical shooters use to fundamentally control our bitmap images in Flash.

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AS 3: The Event Framework

Posted in Flash on Mar 15th, 2008

Most aerial photographers-even if not pilots-are very familiar with flight in controlled airspace. In order to keep track of all the aircraft in the air, Air Traffic Control will require an aircraft to report entering airspace, report on site at the subject, report leaving the site, report when they see traffic (other aircraft), and report leaving airspace. What you don’t actually tell the Controller over the radio is reported automatically, such as your altitude, speed, direction of flight and position at any time (RADAR). All of this is intended to provide the positive control of air traffic. You need positive control of your ActionScript applications, too.

In order to help you maintain control over your Flash application, Flash Player will send out a signal whenever any predetermined things happen. Those predetermined things are events (lower case “e”), but those signals are actually Objects-specifically, Instantiations of the Event Class or a particular DisplayObject Class…

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Vive la Difference! Consumer vs. Professional Photography Equipment in Aerial Photography

Posted in Aerial Photography, Inside Idaho Airships, Inc. on Mar 14th, 2008

Aerial photography is particularly demanding upon the spatial (”resolution”) capabilities of an imaging system, “system” meaning the camera, the lens, and the photographer.

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ActionScript 3: Taxonomy

Posted in Flash on Mar 13th, 2008

Class: A Class is a description of an Object, but the Object it is describing is actually a cookie-cutter, or plan, for other Objects. A Class is a recipe, a blueprint, a jig.

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ActionScript 3: The Display List

Posted in Flash on Mar 12th, 2008

The AS3 Display List is perhaps the most difficult adaptation for AS2 programmers. Understanding the “strategy” behind the Display List helps make everything else seem obvious.

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